Does anyone remember the very first Red Faction game? This game was great because the sandbox in it was so great. If you couldn't get past a certain part of the game because of an enemy you would just blow holes through the walls and go around the enemy. Or if you wanted to make a trap you could blow out something and it would kill the guy underneath the falling debris. I miss games like that because they simply had almost everything going for them. If people made games that made it possible to actually destroy the environment of the game to advance to the next level this would be amazing, and I am sure it would bring the realism through the roof.
In games like Fallout, and Just Cause and all the super realistic looking games I believe that there should be blast damage when you throw a grenade or blow up a nuke. I mean I like the explosion factor and everything like that but what happened to the ground that was blown up? I would assume that it, or a chunk of the ground should be missing because of the exploding missile that vaporized all NPC's and Players within a 100 feet radius. Something else I think should be brought with games is that I think we should be able to blow up houses. I mean c'mon people why is it that we are so cheep in our games to not give us real-time damage effects to our surroundings?
Now (in my opinion) Minecraft brings me back to the realistic factor of it all. Yes I know that everything is square, and the physics of the whole game are not realistic when it comes to water and lava, but I think more modern games on the 360, and future games of computers should implicate what Notch put in his games with fully destructible environment. But of course we detail hungry people want it to be more "Pretty".
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